6 students per core classA real instructor, every weekBeginner friendly
THE NEXT LEVEL IS MAKING IT
Your idea. Your rules. Your game.✳
3D concept illustration. Core courses build 2D games; play examples below.
DESIGN A WORLD ✳ CODE THE RULES ✳ FIX THE BUGS ✳ MAKE IT YOURS ✳ SHARE THE STORY
FIND THEIR STARTING POINT
A small class. A big “I made this.”
Live online, once a week. Choose by experience first, then age. All proposed prices are in US dollars.
AGES 8–11 · BEGINNER01
First Game Lab
For the kid with big ideas and no coding experience. Build with visual events, then make the game your own.
$349 / 8 weeks
8 live classes × 75 minutes
Up to 6 learners per instructor
2 small prototypes + 1 finished game
Parent updates and a final showcase
Movement, collisions, events, variables, score, win and lose states, fair difficulty, and playtesting. Start with Orbit Rescue and develop an original capstone. A grown-up helps with the first setup.
AGES 11–14 · NEXT STEP02
Game Builder Studio
For learners ready to turn a simple game into a designed experience. More systems, more testing, more ownership.
$399 / 8 weeks
8 live classes × 90 minutes
Up to 6 learners per instructor
Platformer and puzzle prototypes
One polished game + design notes
Checkpoint systems, game states, reusable events, timers, difficulty balancing, puzzle logic, accessibility, feedback, and a playable project with a clear explanation of how it works. Beginners in this age band receive a short readiness check.
RETURNING STUDENTS03
Creator Club
A new challenge each month and a reason to keep building. For graduates who can already work independently.
$99 / 4 weeks
4 live sessions × 60 minutes
Up to 8 returning learners
Build challenges and peer playtests
One-time blocks; no auto-renewal
Theme: one-button games. Week 1: choose a mechanic. Week 2: build and debug. Week 3: playtest and improve accessibility. Week 4: share a short demo and explain one design decision.
TRY MAKING BEFORE COMMITTING
One idea. One tiny game. 45 minutes.
The $29 Make-a-Game Taster is fully credited toward a core course booked within 14 days. A parent joins the final five minutes.
THE PROJECT ARCADE
Try the kinds of things they’ll learn to build.
Three playable, instructor-designed examples. Change a rule, notice what happens, and imagine your own version.
01 / ARCADEEVENTS + VARIABLES
Orbit Rescue
Collect sparks, dodge the drones, and make every move count.
02 / PLATFORMERPHYSICS + CHECKPOINTS
Spark Dash
Jump between platforms, collect three sparks, and reach the portal.
03 / PUZZLESTATE + CONDITIONS
Logic Grove
Light the garden. Every tile changes its neighbours, too.
These JavaScript web demos illustrate course concepts. They are original teaching examples, not student testimonials or finished GDevelop lesson files. Core lessons will use GDevelop Education.
FROM PLAYER TO MAKER
Eight weeks. A game with their name on it.
Enough structure to make progress. Enough room to make something personal.
01 / WEEKS 1–2
Make it move
Build a playable loop. Learn how input, events, collisions, and scoring work together.
02 / WEEKS 3–4
Make it work
Add obstacles, goals, and a second mechanic. Find bugs and learn how to fix them.
03 / WEEKS 5–6
Make it yours
Choose an idea, sketch a level, and build a capstone with original rules and a clear goal.
04 / WEEKS 7–8
Make it better
Playtest with classmates, improve the experience, and present the game at a family showcase.
REAL SKILLS. VISIBLE PROGRESS.
The important part is being able to explain it.
“The door opens because these two switches are on.” That’s logic, problem solving, and communication in one sentence.
Students finish with their game project, a short design explanation, and instructor feedback on what to try next.
A live instructor guides every class. Parents get a short progress note, and students get specific feedback on their work.
What you need
A laptop or desktop, an up-to-date browser, reliable internet, a keyboard, and a mouse or trackpad. Chromebooks need a device check first. Phones and tablets are not suitable for the core course.
Does my child need to know how to code?
No for First Game Lab. It starts with visual events and teaches the logic behind them. Builder Studio adds more complex systems; we check readiness before confirming a place.
Will my child need a public account?
The proposed classes use teacher-managed GDevelop Education student accounts. Public profiles and public game uploads are not required. A parent or guardian handles enrollment and consent.
Will AI build the games for them?
No. Student AI tools will be off in the core courses. Students build, test, and explain their own logic. Older learners may later study how to evaluate AI suggestions responsibly.
What if we miss a class?
The proposed course includes a private lesson recap and a catch-up task. Group classes are not recorded by default. Make-up availability is confirmed with the actual cohort schedule.
Are dates and places available now?
This is a concept preview. No places are currently reserved and no payments are collected. The enrollment preview shows the proposed flow; confirmed dates, instructor, and final terms come before launch.
What happens after the course?
Keep the project and the skills. Graduates can choose another studio project or join Creator Club. Neither requires an automatic subscription.
Will this lead to game income or a job?
The courses teach making, testing, and explaining games. They do not promise earnings, university admission, or employment.
MAKE IT A GROUP THING
Your friends. Your game studio.
Private pods for homeschool groups, friends, and partner organisations. Eight 75-minute sessions for up to six learners, with one named instructor.
$1,995 / group · proposed price
THE NEXT CHAPTER · PLANNED
Portfolio Studio
For experienced makers ages 13–17. Eight weeks to create a focused game project, document the process, and present the decisions behind it.
$649 / 8 weeks
8 × 90-minute sessions · Maximum 4 students Readiness review required. Planned after the pilot.
✳
The next game they love could be the one they make.